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So, a little bit about who we are, and how we became us.
By Jalik Motar

Back in the eighth grade (2001-2002), one person stealing his friend's lunchbox was what sparked the flame that eventually became Forefront Gaming. A friend of mine, David, had gotten into this routine of stealing my other friend Colin's lunchbox every day. It was all a joke of course, because Colin would drop his lunchbox off at the table, and leave to go somewhere for a few minutes. David would always reach over, grab the lunchbox, and open it to reveal its contents to us. Occasionally, he would take stuff out of it and hide it somewhere, so that when Colin came back from wherever he was, there would be something missing from his lunch. Again, still just a joke.

Over the course of time (a week or two I think), Colin finally decided that David should just stop stealing his lunch, because although funny, it was beginning to get a bit old. So, Colin created the 'Grand Rule'. The Grand Rule stated that David was to no more touch, steal, or even hint at stealing Colin's lunch. A few days went by, and the lunch remained untouched by David. But then, David had a clever idea of his own.

The day started as usual; Colin dropped his lunch off at the table, and then left to go somewhere. Colin came back - and no lunch. There David sat with a big grin on his face, holding Colin's lunchbox. Baffled as to why this was the case, and as to why the Grand Rule apparently held no meaning to David, Colin began to question him. David's response: The Elite Rule. The Elite Rule stated that all previous terms and conditions of the Grand Rule held no meaning, and David was once again allowed to steal Colin's lunch.

We all laughed, but secretly, my friend Brendan and I were jealous that David and Colin were having so much 'fun' without us. So, Brendan created his own Rule, the Supreme Rule. I, not really wanting to create my own Rule quite yet, decided to create a sub-Rule of the Elite Rule, the Dynamix Rule. Things went well for all of us after that. We split up the world into areas that we could conquer. Each of us had our own region of the earth all to ourselves (minus Madagascar, due to *ahem* unavoidable circumstances).

Then, I decided I was fed up with only being on the level of janitorial status as part of the Elite Rule. After all, I was the Ruler of my own sub-Rule wasn't I? Well, it seemed the only way to fix it was to declare my independence, and create my own Rule, once and for all. I separated from the Elite Rule, and created my very own Cardinal Rule.

My 'used' Rule (the old Dynamix Rule) was not in use, so I gave it to my brother, who turned it into the Imperial Rule. David sold his old Rule (the Elite Rule) to our friend Thomas, due to the massive debt that he had gotten himself into. David created a New Elite Rule, which was free of debt, and of course, brand new.

Things just sat for a while, but then something interesting happened. One day, two years after starting the whole Rules idea, we were sitting at lunch, discussing David's favorite new PC game, a Massively Multiplayer Online Role Playing Game (MMORPG) called Star Wars Galaxies - An Empire Divided. One of us began to think it over, and eventually blurted out, "Wouldn't it be cool if we could make our own MMORPG like Galaxies?" I don't remember which of us it was that thought of it, but the idea just stuck. Since then, we have been at work on making an MMORPG called Frontline: 3110 - The Ruling Wars.

So, naturally needing a name for a company, we originally went with Frontline Gaming, because it sounded cool, and it was the name of our game. Through a bit of an unfortunate circumstance, though, that never worked out. So, then we had a meeting to discuss what possible names we could have for our company. The decision seemed to favor Forefront Gaming, due to the meaning of the word 'Forefront'. However, later down the road, some people in our development team expressed their dislike for the name, so then we had a meeting to for sure decide that everyone liked and was willing to accept Gemini Gaming as our actual company name. That didn't happen, and everyone decided that Forefront Gaming was a good name, so we stuck with it.

So, that's just a little bit about us, and how we became Forefront Gaming. I will perhaps elaborate on this in the future, and have mini-profiles of our development team.

 

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